
Help children build strong bonds and ease the transition between school years with our Challenge Programme, designed to promote teamwork, resilience and a sense of belonging through unforgettable outdoor experiences.
Outdoor Challenge Programme
KS2 and KS3 Outdoor Learning School Trips
Challenge Programme for School Trips: Build Confidence, Teamwork and Resilience
Our Challenge Programme is designed to push children beyond their limits, offering a transformative adventure that fosters personal growth and teamwork. Perfect for school trips and group activities, this programme encourages participants to embrace new challenges and discover their full potential.
Through exciting activities like the Power Tower, Tripod Swing, Bridge Challenge, Low Ropes, Plank Walk, Multi Ball, and Caterpillar Walk, children experience the thrill of overcoming fears, the pride of achieving tough goals and the resilience built by tackling obstacles head-on.
The Challenge Programme is structured around three key pillars:
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Feel Something: Participants experience the excitement of pushing their limits, developing emotional resilience and self-confidence.
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Build Something: Through teamwork-focused challenges, students strengthen essential skills such as collaboration, communication, leadership, and problem-solving.
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Try Something New: By stepping out of their comfort zones, students nurture courage, adaptability, and curiosity—critical traits for future success.
Every Challenge trip is highly customisable to suit your school's needs, ensuring a meaningful, high-impact experience for every child. Whether you are planning a Year 7 school trip or a team-building excursion, our Challenge Programme promises an unforgettable journey of growth and discovery.
Trip Options for Schools:
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Residential Outdoor Learning Trips: 1 - 2 nights
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Day Visits (10am to 2pm): Action-packed day of survival skills and nature discovery
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Extended Day Visits (10am to 7:30pm): Longer sessions for deeper skills development
Linked to the National Curriculum
Physical Education (PE)
Personal, Social, Health and Economic Education (PSHE)
Design and Technology (D&T)
Activity Options
Activities
Design and build a functional catapult using provided materials. The teams will compete to launch objects the farthest, most accurately, or with the highest precision.
Activities | DT | EDT | RES | Additional Cost? |
|---|---|---|---|---|
Den Building | Yes | Yes | Yes | |
Woodland Games | Yes | Yes | Yes | - |
Tripod Swing | Yes | Yes | Yes | - |
Woodland Blindfold Trail | Yes | Yes | Yes | - |
Campfire | Yes | Yes | Yes | - |
A Frame Walking | Yes | Yes | Yes | - |
Team Building Carousel | No | No | Yes | - |
Woodland Boogie Bash | No | No | Yes | - |
Bridge the Gap | Yes | Yes | Yes | - |
Low Ropes | Yes | Yes | Yes | - |
Challenge Wall | Yes | Yes | Yes | - |
Archery | No | Yes | Yes | - |
Rope & Roll | Yes | Yes | Yes | - |
Catapults | Yes | Yes | Yes | - |
DT = Day Trip
EDT = Day Trip
RES= Residential

